1The empty stage problem
Every scene-making tool starts you on an empty stage: describe a room, get a room — and next time, describe it again. Nothing persists, so nothing can accumulate. Your tenth scene knows as little about your show as your first one did.
That’s why disconnected tools produce disconnected clips: a scene without a World behind it has no set to return to, no cast to reuse, and no memory to build a story on. A World is the fix — it’s the difference between making footage and making a show.












